PvP is the most exhilarating part of the game: fast decisions, big hits, and real teamwork. Everyone can learn it and should. But it’s also the most dangerous, and approaching it the wrong way can be demoralising. 60% of offensive PvP troop losses are permanent.
Use the combat set and core PvP skills, fight smart, pick your targets cautiously, and you’ll win more than you lose.
Before going on the offensive with solo PvP deployments, there are some recommended requirements.
Player level 55: so you can fully spec into the necessary core skills.
Troops & research: have at least T4 bombers unlocked; complete Armoured Infantry Health II and Bomber Damage II under Army Training research; under Battle research, complete Troop Armour II.
Defence: familiarise yourself with defensive strategies so you can mitigate your enemy’s attempts to counter your wrath.
There are two sets of chasers depending on whether you’re deploying a solo march or hosting a rally.
Solo PvP deployments: Chae Yeong + Skullcrawler + Death Jackal.
Chae Yeong buffs bombers (your highest damage dealers). Skullcrawler grants a deployment combat bonus (buffs all deployed troops). Death Jackal boosts march capacity (more troops = stronger hits).
PvP rallies: Chae Yeong + Rockclaw Grub + Skullcrawler or Young Warbat.
Chae Yeong buffs bombers. Rockclaw Grub grants a rally combat bonus (buffs all troops in the rally). The third slot is flexible between Skullcrawler or Young Warbat (buffs bomber damage and rally speed) based on what the rally host prefers and what’s available.
The go-to composition: 70k armoured infantry + 50k vespas (if you have them) + the rest bombers. Always use a march capacity boost.
Why this works: 70k armoured infantry keeps you safe, soaking any return damage from surprise unbunkers and tanky targets. Vespas shield bombers from anti-air vehicles whilst hitting hard against armoured infantry and enemy bombers. Bombers provide the bulk of your damage output.
Tweak lightly: you can nudge the armoured infantry amount down to include more bombers for specific targets if they can be wiped before hitting back or lack the return firepower.
Vehicles and striker infantry are not worth using offensively.
Selecting suitable targets requires a certain intuition that can only be learned through practice and failure. The best way to learn your limit is to make an oopsie and exceed it. But there are some recommended guidelines to follow before risking a solo deployment.
Scout first: never solo hit blind. Check their stats and troop composition. If in doubt, find a weaker target or rally it.
Pick on someone your own size: if you only have T4 bombers, don’t attempt anyone with an outpost level of 25 or higher. If you have T5 bombers you can cautiously attempt players with higher-level outposts.
Green flags: don’t appear active, weak defensive stats in the scout report, lower outpost level than you, player level lower than 55.
Red flags: higher-tier troops than yours, large army size, obvious defence specs, reinforced, antiscout.
Think about: how much of their power comes from troops, how much their bunker can hold, how much their garrison can hold, what their hospital capacity is.
Too big to solo? If you’re hesitating, you likely need a rally. Don’t flip a coin with permanent losses on the line.
Rallies are needed to deal with stronger enemies. If the enemy has more than 100k T5 armoured infantry and more bombers in their outpost than you can fit in a march, a rally is the better approach.
Who should host? the player with the best research available.
When to rally: if the target looks too strong to solo or is reinforced.
What to send: follow the host’s composition request. Default to a bomber-heavy deployment with a 70k armoured baseline unless told otherwise.
When in doubt, don’t send it. If you’re unsure, regroup, rally, or pick a softer target.
Attack in pairs for quick rallies, reinforcements, and a second pair of eyes to watch for threats.
Teleport every now and then in case the opposing alliance is attempting to form a rally against you.
If your target gets reinforced after deploying your march, recall it.
If your target has antiscout, send a one-troop march to check for reinforcements. If the march loses, assume they are reinforced. If it wins, they are empty and only have the bunker and hospital capacity to spring a trap.
Upgrade your Radar Tower for more detailed scout reports so you can make more informed decisions.
Use our Combat Simulator to test potential matchups and troop compositions.
Going in now? Equip the combat set, spec PvP core skills, and scout first.
Solo attack? Use Chae Yeong + Skullcrawler + Death Jackal.
Hosting a rally? Use Chae Yeong + Rockclaw Grub + Skullcrawler or Young Warbat.
What to send? 70k armoured infantrty + 50k Vespas (if you have them) + rest bombers.
Red flags? Abort or rally (remember: 60% perm losses on offence).
Unsure? Don’t attack.
You will lose a lot of armoured infantry through offensive PvP. You should know that will happen up front, and expect it. They are interchangeable. If you make an oopsie and lose too many of them or even some bombers, don’t be discouraged. Rebuild, learn from the mistake, and come back stronger.